Bestia_090 - Ufim 3.02
Match 120'/40 (SWZ), 2003

Round 1 [Utzinger,K]


1.e4 Comments: Kurt Utzinger, Switzerland, played on 3rd March 2003, engine/ engine match under Winboard 4.2.5, ponder=off, both engines with owns books, played on P3 650/32 MB hash at time control 120'/40
1...e5 2.Nf3 Nc6 3.Bb5 g6 4.O-O Bg7 5.c3 a6 Black last book move
6.Ba4 White last book move
6...Nf6 The most common moves here are 6...d6 or 6...b5
7.d4 Nxe4 8.dxe5 Nxe5 (?) A wrong decision. Ufim 3.02 has probably not looked deep enough in this position and was therefore not aware of the danger on the half-open e-file.
9.Qe2 The alternative 9.Re2 seems to be even somewhat stronger.
9...f5 Maybe the best chance. After 9...Nxf3 10.gxf3 black loses a piece.
10.Nxe5 Bxe5 11.f3 b5 12.Bc2 d5 13.fxe4 fxe4 A bit more resistance was possible by 13...dxe4
14.Bxe4 Bxh2+ 15.Kxh2 Qh4+ 16.Kg1 Qxe4 After the 14th move, Ufim 3.02 has done his best, but this is not sufficient to save the game.
17.Qxe4+ (?!) Since black's king position is rather weak, it was much more promising to keep the queens on the board and to go for a deadly attack with 17.Qf2. Bestia 0.90 has surely calculated that it can also win black's centre pawn and may for this reason have preferred the exchange of queens. It was hard to already see here that black will entry on the first rank with his rook when white's pieces like the bishop c1 and the rook a1 are rather paralyzed.
17...dxe4 18.Nd2 Bb7 19.Nxe4 (?) As the ot run away, white should rather have done something for his development by 19. Nb3 or 19.a4
19...Bxe4 20.Re1 O-O-O 21.Rxe4 Rd1+ 22.Kh2 Rf8 23.Rd4 Stronger 23.Bh6
23...Re1 24.Rd2 And again was 24.Bh6 the better solution.
24...Rff1 At once, the situation is no longer so clear and white is damned for the defence.
25.Rc2 g5 26.c4 b4 Just right, black should try to keep the position closed.
27.c5 c6 28.a3 b3 And again the correct move. White's advantage has gone to the wind.
29.Rc3 Rh1+ 30.Kg3 h5 31.Rxb3 If white wants to win, this is the only try.
31...Rxc1 32.Rxc1 Rxc1 33.Rb6 Rxc5 34.Rxa6 Kb7 And now, we have an equal rook ending on the board. Both programs play the following phase rather well and the game ends with a draw.
35.Ra4 Rb5 36.b4 c5 37.bxc5 Rxc5 38.Rb4+ Ka6 39.Rb8 Ka5 40.Rh8 Rc3+ 41.Kf2 h4 42.Rg8 Rg3 43.Rf8 Kb5 44.Rf3 Rg4 (!) Of course not 44...Rxf3 45.Kxf3 +-
45.Rf5+ Ka6 46.Rf6+ Ka7 47.Rc6 Ra4 48.Rc3 g4 49.Ke1 Kb6 50.Ke2 Kb5 51.Rb3+ Kc6 52.Rb4 Rxa3 53.Rxg4 h3 54.gxh3 Rxh3 55.Rg5 Kd6 56.Rg6+ Ke5 57.Rg7 Rb3 58.Rg8 Ra3 59.Rf8 Ke4 60.Re8+ Kd4 61.Rd8+ Ke5


1/2-1/2

Created with PGNtoJS